Houdini 12.5 Street Flood Research and Development.
Here is a couple of playblast from our lastest RnD from Houdini 12.5 beta.
This a workflow developement image are no ment to be final. More to come …
Here is what we end up with the new Flip solver and rigid body.
Flip sim Comp

Street Flood compositing – rbd, flip mesh, splash and foam.
Flip sim

Flip Fluid and Bullet RBD playblast – sim time 5h 40min – 7mil particles.
Flip sim Comp

Splash and foam render.
Foam simulation

Foam simulation – simtime 22min – 3.5mil particle.
Foam normal

Foam normals generated from main fluid sim.
Splash simulation

Flip splash simulation – simtime 4h – 9mil particles.
Flip splash normals

Flip splash normals generated from same flip sim.
Vorticy from main flip

Vorticity attribut from main flip simualtion.
Curvature from main flip.

Flip splash normals generated from same flip sim.


Wet workflow

Wet workflow.
Render without wet attribute in shader.
Render with wet attribute in shader – only missing on scooter.
Render passes

Render passes.
Here is a official link to the Houdini 12.5 release : Official Houdini 12.5 announcement.