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Houdini 12.5 Street Flood Research and Development.

Houdini 12.5 Street Flood Research and Development.

Here is a couple of playblast from our lastest RnD from Houdini 12.5 beta.

This a workflow developement image are no ment to be final. More to come …

Here is what we end up with the new Flip solver and rigid body.

Flip sim Comp




Street Flood compositing – rbd, flip mesh, splash and foam.

Flip sim




Flip Fluid and Bullet RBD playblast – sim time 5h 40min – 7mil particles.


Flip sim Comp




Splash and foam render.

Foam simulation




Foam simulation – simtime 22min – 3.5mil particle.

Foam normal




Foam normals generated from main fluid sim.

Splash simulation




Flip splash simulation – simtime 4h – 9mil particles.

Flip splash normals




Flip splash normals generated from same flip sim.

Vorticy from main flip




Vorticity attribut from main flip simualtion.

Curvature from main flip.




Flip splash normals generated from same flip sim.

partMatte_comapre_ren

partMatte_comapre_rgb


Wet workflow




Wet workflow.

partMatte_comapre_renRender without wet attribute in shader.

partMatte_comapre_renRender with wet attribute in shader – only missing on scooter.


Render passes




Render passes.

Here is a official link to the Houdini 12.5 release : Official Houdini 12.5 announcement.